Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Nov 12, 2006, 04:45 AM // 04:45   #101
Wilds Pathfinder
 
Trvth Jvstice's Avatar
 
Join Date: May 2006
Guild: HALE
Profession: W/
Advertisement

Disable Ads
Default

headache from above post lol

Vilaptca- Don't you agree that while in battle with a fortitude mod, after the first 30 points are removed, it's as if you didn't have a Mod at all? I normally consider myself logical prerson so...

a=30+ Health Fortitude mod

B= unmodded person at 470 health

A+B = person at 500 health

C= - -30 health attack

A+B+C= person at 470 health and until the end of that conflict B will continue to be without A until B recovers from the health he lost or dies and ressurects. <-----now that is not an opinion. Logically it has to be correct.

Now about the +5 defence mods: they give +5 defence against Any type of dmg. So... Say, some warior is pounding you and a mesmer is hexing you. On every attack some damage will be removed. Now normally unless you're set up as pure damage, you will have some self heals kicking in every now and then. Over time, the defence mod will have given you much more health than the fortitude initially saved. Surely this is obvious.

What we need is Ensign or Minus Sign to give us the math on this to prove it with out a doubt. Those guys are really good at figuring this stuff out. Lol i actually saw Minus Sign argue ensign into a corner once -beleive it or not.

Last edited by Trvth Jvstice; Nov 12, 2006 at 06:57 AM // 06:57..
Trvth Jvstice is offline   Reply With Quote
Old Nov 12, 2006, 04:54 AM // 04:54   #102
Lion's Arch Merchant
 
Join Date: Jul 2006
Guild: League of Epic Tyrians
Default ok so thats not an opinion...

no matter how confusing it is at 2 minutes to midnight....
but
in different situations different mods would be better, end of story, ...
thanks for the free bumps tho i actually kind of want u ppl to keep arguing lol :P
Flash Sp is offline   Reply With Quote
Old Nov 12, 2006, 05:38 AM // 05:38   #103
Krytan Explorer
 
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
Default

Quote:
Originally Posted by Trvth Jvstice
headache from above post lol

Vilaptca- Don't you agree that while in battle with a fortitude mod, after the first 30 points are removed, it's as if you didn't have a Mod at all? I normally consider myself logical prerson so...

a=30+ Health Fortitude mod

B= unmodded person at 470 health

A+B = person at 500 health

C= - -30 health attack

A+B+C= person at 470 health and until the end of that conflict B will continue to be without A until B recovers from the health he lost or dies and ressurects. <-----now that is not an opinion. Logically it has to be correct.

Now about the +5 defence mods: they give +5 defence against Any type of dmg. So... Say, some warior is pounding you and a mesmer is hexing you. On every attack 5 damage will be removed. Now normally unless you're set up as pure damage, you will have some self heals kicking in every now and then. Over time, the defence mod will have given you much more health than the fortitude initially saved. Surely this is obvious.

What we need is Ensign or Minus Sign to give us the math on this to prove it with out a doubt. Those guys are really good at figuring this stuff out. Lol i actually saw Minus Sign argue ensign into a corner once -beleive it or not.
Well, not completely correct. Cuz if the player then took off that fortitude weapon, his hp would drop 30 points. Fortitude just lengthens the time it takes to bring them down to 0.

Armor mods just affect you over a longer period of time. (and +5 armor isn't minus 5 dmg)
qwe4rty is offline   Reply With Quote
Old Nov 12, 2006, 05:46 AM // 05:46   #104
Forge Runner
 
Sekkira's Avatar
 
Join Date: Apr 2005
Location: Canberra, AU
Default

Ensign did do an article on this long ago. With the metagame in GvG, there is too much armour ignoring damage and degen to take +5AL over +30hp.
Sekkira is offline   Reply With Quote
Old Nov 12, 2006, 06:50 AM // 06:50   #105
Wilds Pathfinder
 
Trvth Jvstice's Avatar
 
Join Date: May 2006
Guild: HALE
Profession: W/
Default

I vaguely remember the article you mention and I'm pretty sure Ensign said the defence mod is better that the fortitude mod.

And yes qwe4rty the extra 30 hp will let you last an extra half second or so. If degen was the only kind of attack you were taking. This type of exchange only exists in 1on 1 battles like a Mesmer against a warrior.. this type of combat never occurrs. Anytime a monk sees his pal the warrior getting degenned to death, he throws a little heaalth his way.
or removes the hex.

Let's stop arguing about this we obviously understand how it works. The tiny little differences we have doesn't matter. /agreed?

EDIT: Fixed my mistake on my earlier post referring to +5 defence taking off 5 dmg per attack -my bad ..i knew better

Last edited by Trvth Jvstice; Nov 12, 2006 at 07:01 AM // 07:01..
Trvth Jvstice is offline   Reply With Quote
Old Nov 12, 2006, 12:12 PM // 12:12   #106
Jungle Guide
 
Gorebrex's Avatar
 
Join Date: Jan 2006
Default

What about the PvE aspects? Most of what I hear with discussions like these are PvP related, and those few of us who dont PvP would like to know that side of it, I think(know I would).
Gorebrex is offline   Reply With Quote
Old Nov 12, 2006, 12:30 PM // 12:30   #107
Forge Runner
 
Sekkira's Avatar
 
Join Date: Apr 2005
Location: Canberra, AU
Default

For PvE, the line is blurred much further than "+5AL or +30hp?", it's +7AL vs elemental or physical? +60 While hexed? +45 in stance, enchanted? -20% against poison/disease/blindness/dazed/etc. It really depends on what you're doing in pve.
Sekkira is offline   Reply With Quote
Old Nov 12, 2006, 12:39 PM // 12:39   #108
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Here's a tip you can take to the bank:

Anything less than 20/20 sundering is useless
Anything equal to 20/20 sundering is useless
fenix is offline   Reply With Quote
Old Nov 12, 2006, 12:53 PM // 12:53   #109
Wilds Pathfinder
 
SirJackassIII's Avatar
 
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
Default

Scythes (like axes) can have a higher minimum damage as long as the max damage isn't the maximum. (like 7-23 Axes, Scythes have 10-33 for example)

Using /dancenew followed by /dance on a NF CE, you'll do the character specific dance but with the special effects from the CE dance (any infinte loop emote would has this effect)

Just 2 more not many people know.
SirJackassIII is offline   Reply With Quote
Old Nov 12, 2006, 02:27 PM // 14:27   #110
Lion's Arch Merchant
 
Join Date: Jul 2006
Guild: League of Epic Tyrians
Default Jackass is right

I personally have a 7-18 formerly-known-as-precious (lol) sephis axe... and I saw the banana scythe, 10-10 dmg... from some quest.... which btw if it's not too expensive id like to purchase for amusement purposes... still need ogre slaying knife.... ahh the funny things in life... anyhoo I will add the dance/dancenew thing and also take scythes into consideration.
INSTANT EDIT: I do not have Nightfall, and I only have Shing Jea Island, Kaineng Center, and The Marketplace in Cantha, but I have almost every location in Tyria... so best bet is meet up with me in Tyria.
Flash Sp is offline   Reply With Quote
Old Nov 12, 2006, 02:33 PM // 14:33   #111
Wilds Pathfinder
 
SirJackassIII's Avatar
 
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
Default

Quote:
Originally Posted by Flash Sp
I personally have a 7-18 formerly-known-as-precious (lol) sephis axe... and I saw the banana scythe, 10-10 dmg... from some quest.... which btw if it's not too expensive id like to purchase for amusement purposes... still need ogre slaying knife.... ahh the funny things in life... anyhoo I will add the dance/dancenew thing and also take scythes into consideration.
INSTANT EDIT: I do not have Nightfall, and I only have Shing Jea Island, Kaineng Center, and The Marketplace in Cantha, but I have almost every location in Tyria... so best bet is meet up with me in Tyria.
Uhh, wasn't talking about the Banana Scythe, was talking about Scythes in general.


Any scythe can have 10-xx as long as xx is lower then 41...
SirJackassIII is offline   Reply With Quote
Old Nov 12, 2006, 03:21 PM // 15:21   #112
Lion's Arch Merchant
 
Join Date: Jul 2006
Guild: League of Epic Tyrians
Default I realize that...

however, banana scythe was the only one I could think of considering it's the only scythe skin i know lol (don't have nf) and becuz of it's skin i considered perhaps purchasing it...
Flash Sp is offline   Reply With Quote
Old Nov 13, 2006, 10:19 AM // 10:19   #113
Wilds Pathfinder
 
Cottage Pie's Avatar
 
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
Default

it's not possible to be level one in ring of fire. You HAVE to comlpete Cay and THK, that's at least 2k xp and you're already level 2.
Cottage Pie is offline   Reply With Quote
Old Nov 13, 2006, 10:26 AM // 10:26   #114
Frost Gate Guardian
 
Eilsys's Avatar
 
Join Date: Aug 2006
Location: United States
Guild: Biscuit Of Dewm [MEEP]
Profession: Mo/Me
Default

Quote:
Originally Posted by Cottage Pie
it's not possible to be level one in ring of fire. You HAVE to comlpete Cay and THK, that's at least 2k xp and you're already level 2.
Why Sanctum Cay? Wouldn't you just need a Droks Run and then a run to THK?
Eilsys is offline   Reply With Quote
Old Nov 13, 2006, 11:06 AM // 11:06   #115
Frost Gate Guardian
 
Tera's Avatar
 
Join Date: May 2006
Location: England
Guild: Society of Souls [Argh]
Profession: E/
Default

eilsys, right, u only need to complete pre, get run to droks ---> thk, then complete thk (gl getting a group) thats about 2~3k exp, unless im mistaken
the bare minimum of quests from pre will get u to lvl 2 anyway..last time i checked.. i really need to go to pre searing again..
if any1 can find out the minimum exp from quests possible from pre wud be helpful for this :P

*edit*

ok, i was wrong minimum for pre is 750 exp, so with THK thats 1750, and 2000 is needed for lvl 2. gg

Last edited by Tera; Nov 16, 2006 at 12:59 PM // 12:59..
Tera is offline   Reply With Quote
Old Nov 13, 2006, 11:50 AM // 11:50   #116
Frost Gate Guardian
 
Grolubao's Avatar
 
Join Date: Nov 2006
Location: Almada, Portugal
Guild: SilĂȘncio Nocturno
Profession: Mo/A
Default

Cool things wrote here!
Grolubao is offline   Reply With Quote
Old Nov 13, 2006, 12:01 PM // 12:01   #117
Wilds Pathfinder
 
Cottage Pie's Avatar
 
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
Default

Quote:
Originally Posted by Eilsys
Why Sanctum Cay? Wouldn't you just need a Droks Run and then a run to THK?

i was as correct as my spelling of 'comlpete' ^^


but getting out of presear gives you 750K xp at the very least...one quest gives 1k xp...that 250 xp can go very quickly, some profs simply couldn't do it.
Cottage Pie is offline   Reply With Quote
Old Nov 13, 2006, 06:20 PM // 18:20   #118
Lion's Arch Merchant
 
Join Date: Sep 2005
Default

I have a screenshot of a lvl1 in Ring of Fire. He caused quite the commotion.

Last edited by Hollerith; Nov 13, 2006 at 06:29 PM // 18:29..
Hollerith is offline   Reply With Quote
Old Nov 13, 2006, 07:16 PM // 19:16   #119
Wilds Pathfinder
 
Sli Ander's Avatar
 
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
Default

If you look in the minimap, collectors are marked with what they collect.(I honestly don't know how long its been there, I think it may be new) This is only for the area you are currently in, doesn't work if you're in a town, and I don't know the restrictions( I assume if you haven't uncovered that portion of the map, they won't be marked)

/edit Only if you've uncovered them on the map do they show up, res shrines show up once again. I vaguely recall them showing up on the mini map before, but that was a long ways back.

Last edited by Sli Ander; Nov 14, 2006 at 03:20 AM // 03:20..
Sli Ander is offline   Reply With Quote
Old Nov 13, 2006, 08:57 PM // 20:57   #120
Wilds Pathfinder
 
ElinoraNeSangre's Avatar
 
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
Default

The /dancenew then do /dance thing also works for a number of emotes - you can do /guitar, /violin, /flute, probably a lot of others and get the special effects.
ElinoraNeSangre is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:01 PM // 19:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("